Game Design Portfolio

| Game Design Documentation | Ability & Class Design | Tabletop System Design |

Tabletop Systems Design

Asynchronicity: Travelers Through Time | DrivethruRPG Manuscript

A condensed 13.3K Word Count Manuscript for the Tabletop Roleplaying Game I created and wrote as a solo participant in the 2026 DrivethruRPG Pocket Quest Game Jam; The fully produced product of which may be found on DrivethruRPG.

Throughly colored by the provided theme of 'Time Travel', Asynchronicity sought to fill a gap in the modern TTRPG market relating to generalist time traveling roleplaying games. Across the Two Month Game Jam duration I drafted a system, playtested the core mechanics amongst friends, reiterated & refined, then finally designed and produced a fully laidout product. As it currently stands, the completed product (which is listed for $5) has 5 star reviews & solely positive commentary.

Ability & Class Design

Fabula Ultima | Intrigue Expansion Archetypes

An in-production manuscript of a Third Party 'Intrigue themed' expansion based on the Fabula Ultima setting and Core Rulebook.

Containing three new character Archetypes, and 12 new Heroic Skills (some of which are specifically designed for the new archetypes); this in-production expansion offers a number of unseen social mechanics perfect for adding drama to any Fabula Ultima game.

Custom 'Invoker' Class & Subclasses for Dungeons & Dragons 5e

A 5.3k commissioned manuscript for a bespoke Dungeons and Dragons 5e 'Invoker' Class, along with 3 associated subclasses.  

Requested to design an 'atypical' evocation focused spell caster, using shamanic & ritualistic inspiration, the Invoker utilizes 'Spirit Dice' in place of spell slots to create various damaging effects. Further specializing each Invoker with an Alter-Ego Spirit, which provides specialized damage types & effects, this incredibly customizable class will fit any fantasy setting.

Dungeons & Dragons 5e | Cleric: Passage Domain

One of Twenty-Six 'Subclasses' I created using the Dungeons and Dragons 5th Edition Ruleset as a part of a larger compendium project in development with Rough Magic Games.

Taking inspiration from one of the most commonly asked for prayers, Safe Passage, this teleportation & travel themed cleric can teleport themselves, allies, and even enemies - all at the behest of their God.

Dungeons & Dragons 5e | Rogue: Sibylseer

One of Twenty-Six 'Subclasses' I created using the Dungeons and Dragons 5th Edition Ruleset as a part of a larger compendium project in development with Rough Magic Games.

Acting as a pseudo 'divine rogue' - the Sibylseer subclass leans heavily into themes of prophecy and auspex. Emulating the 'portent rolls' of Divination wizards with each sneak attack, this Rogues can fortell their coming success.

Dungeons & Dragons 5e | Artificer: Enchanter

One of Twenty-Six 'Subclasses' I created using the Dungeons and Dragons 5th Edition Ruleset as a part of a larger compendium project in development with Rough Magic Games.

Serving the role of an increasingly 'casting' focused Artificer, the Enchanter is a jeweler adept at sealing spells into items and people. As such, they have found ways of amplifying & multiplying their spells, while also dampening opposing spells.

Game Design Documentation

Cooped Up (Awarded 4th Place) | Digital Game Design Document

A Game Design Document for the award winning itch.io Farm Jam 2025-2026 Submission: Cooped Up. I worked as the lead Game Designer and Producer on this project, and most of the central game design (including this documentation) was done by me.

Describing mechanical and aesthetic design impetus, this documentation offers insight into the intended play experience and design reasoning for a game which was made within a two month duration.